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2 perks per level fallout 3
2 perks per level fallout 3









2 perks per level fallout 3

  • I know it’s sort of cheating, but once Speech is up to a respectable level (25ish), you don’t have to worry about it too much.
  • Lockpick is especially useful for finding ammo and scoring some quick experience.
  • Get either science or lockpicking up to 25 quickly, it will make your life easier.
  • Always choose a primary combat method and bring that skill up to 50 quickly – I recommend Small Guns, but Energy Weapons, Melee, and Unarmedalso work.
  • You will thank yourself for not ignoring medicine and repair.
  • Always take the Educated (gives you three extra skill points when you level up) and Comprehension (gives you 2, instead of 1, skill points when you read a book) perks.
  • If you don’t intend to use melee weapons or practice hand-to-hand combat, you don’t have to worry much about your Strength stat.The only other thing it affectsis how much you can carry, but it isn’t tough to find a follower to carry your stuff for you.
  • If you’re super serious about your stats, set your Intelligence to 9 (which saves one point for another stat), and as soon as you think you can make it, run to Rivet City and grab the Intelligence Bobblehead.
  • stats set to 10 – there is a +1 Bobblehead for every stat, you just have to find it.

    2 perks per level fallout 3

  • Don’t begin with any of your S.P.E.C.I.A.L.
  • You always want to start with a high intelligence, as this affects the number of skill points you’ll receive when you level up.










  • 2 perks per level fallout 3